![]() First, it is never going to be active in the first 2-3 innings (unless you’re getting shelled, at which point who cares) and second, it’s only going to be active the more you’re giving up base runners. It NEEDS STA at or above 120 to be useful, but It’s a usable third skill if that’s the case. It’s not on par with some of the elite skills, but it’s not useless. Inning Eater – So I used to think this skill was absolute trash. Kinda useful on non-sigs, but really it’s not a great skill. ![]() Giant Crusher – The Ace Specialist for pitchers. Note that this skill is starting to get nerfed a little bit, but not enough to effect my ranking. This skill really limits baserunners and it’s great in all formats, especially club challenge. LOC + BRK must be 15 or more greater than its combined VEL + FB to maximize its effectiveness. ![]() This skill also requires the certain training (but the inverse). 75/100.įinesse Pitcher – Another recent addition, and basically the inverse of DP above. DP should significantly reduce home runs. Sometimes this will require a “weird” train to accomplish, but it’s worth it. When finished with special training and what not, your player’s combined VEL + FB must be 15 or more greater than its combined LOC + BRK. It’s still 65-70/100.ĭominant Pitcher – A recent addition, and certainly a welcomed one, to the list! Note that this skill requires a certain training to max out its effectiveness. That said, don’t throw it away flippantly. But with the advent of Legend skills and DP/FP, it’s just not a top tier or must have skill anymore. It’s still super valuable, in that it adds to your pitcher’s stats if runners are on base while canceling out Charisma in the same circumstance. Move along.Ĭleaning Up Your Mess – So this used to be an absolute must-have skill before they added DP and FP. 100/100.Īce – On paper, this skill looks excellent in practice, this skill is garbage. It’s a little prone to 1st inning homers, but that’s its only downside. This is THE BEST legend skill in my opinion. Increases LOC and VEL more the more pitches you’ve thrown. Slow Starter – Increases LOC, VEL, and STA. If you get it, throw your device across the room because you just wasted the 10% or 20% chance you’d hit a legend skill on this garbage. It decreases a random skill of the opposing batter. Pitchers Insight – This is a trash skill. You shouldn’t be using PC on any pitcher in your starting rotation. If you have it, it increases every pitcher on your roster’s stats by a predetermined amount (slightly higher if it’s on a legend pitcher). Pitcher’s Chemistry – This is a skill you MUST have on your Long Reliever. I’d have this just below CM/Fireballer at 80-85/100.įireballer – Think of this as DP but ginned up a little in that it increases VEL and FB while also decreasing a batter’s POW and EYE. It increases LOC/VEL/FB/BRK and once your bullpen takes over, it decreases a batter’s hit chance against you if they already got on base during the game (but only for your first reliever in the game). 90/100.Ĭooperative Pitching – Think of this as Bullpen Day with a little mix of Iron Will thrown in. I’d have it at a 60/100.Ĭontrol Master – Think of this as FP but ginned up a little in that it increases LOC and BRK but also decreases a batter’s CON and POW. It’s probably the 5th best, but it’s still a keeper. And especially not until you’re done with literally every other spot on your team.īullpen Day – Increases LOC/VEL/FB/BRK, and if it’s a reliever does so to a greater degree for three innings after taking the mound. Q: Should I bother getting good skills on my bench players?Ī: No, not really. Q: Doesn't using a PSCT also let me choose whether to keep the current skills or switch?Ī: Yes, and this used to be important before they added the second skill slot. Note that if you hit a legend skill, a gold skill is NOT guaranteed. And on a black diamond card it gives you a 10% (or 20% chance if it's a Legend card) of hitting a legend skill. It appears that each skill is equally likely to appear.Ī: It guarantees you a gold skill as one of the three skills. Several members of my club have been tracking every single SCT we’ve used over the last several months. ![]() Q: When you use a SCT are you equally likely to get any individual skills?Ī: The general consensus is yes. There are 7 legend skills, 10 gold skills, 12 silver skills, and 12 bronze skills. A: Skills are a random set of three characteristics that either increase a player’s performance or decrease the opposing batter/pitcher.Ī: The first step is knowing what the good skills are the second is getting lucky with SCT to get them on your diamond cards.Ī: There are 41 skills for batters.
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